Monday, September 16, 2013

Game Brainstorm #3

Story: The last game I'm thinking about creating is an action-adventure game in the same genre as Dynasty Warriors.  The game takes place during the United States' Civil War.  The player can choose from one of characters in either the Union or Confederate Army.  Let's say there's 3 in each.  One being an officer, another enlisted, and the final one being from a militia. Note: these character ideas are subject to change.  Each character has their own story with different interactions and cutscenes.  The goal of course is the win the war against the opposing enemy.  I'm sure this game will have a mature rating because of its content but it will try to provide some historical accuracy (well besides the battles and outcome of the war.  I would like to capture the times).

Gameplay: In the story you will have to help strategize against your enemy as an army but you must also zoom into first/third person view to battle enemies as your chosen character.  You can pick up weapons, run, stab, and jump etc.. There will be cutscenes during important interactions and happenings.  These cutscenes will also be the product of the choices that you have made.

Technology:  This game would definitely have to be done in 3D.  Maybe I could try and use Unity or some other tool.

Focus:

A Nation Divided is a real-time strategy game mixed with elements from the action adventure and role playing genres.  The game takes our player into the American Civil War, the feud that tore a young nation apart, and would ultimately be a stepping stone for emancipation.  The player can choose from one of three characters from the North and the South.  Once choosing a character and a side the player must strategize against the enemy's army as well as fight in combat down at the character level!  This game not only captures historical aspects but allows the player to make choices for their character that effect the outcome of the game and ultimately the war itself!

Game Brainstorm #2

Story:  The second game I would like to create is an RPG.   This game has a brother vs. brother theme.  The hero of the story is an ex-miltary elite operative who was removed from his position because he was a loose cannon who didn't always play by the rules.  He then is suddenly called back into action because his anarchist twin brother is trying to rip apart humanity's civilization.  It is his goal to stop him at any cost.

Gameplay:  I'd like to create a fighting system that is something like Tales of Destiny.  This fighting system is a mixture of turn-based and side scroll.  The player would be able to physically move in the fight screen to dodge attacks or block but would not be able to select an attack or use an item until their command meter is full.  I think this will make it more interactive for the player and remove some of the boring things that come with a solely turn-based system.  After the player finishes a battle they will gain experience, obtain items, and be given a chance to enhance their player(s) attributes.

Technology:  This game could possibly be 3D but I think it would be easier to make a 2D version.  Though I would really love to have some cutscenes and a beautiful landscape.

Hopefully this makes sense because I'm a little scatterbrained.

Focus:

Brothers is a game unlike other role playing games in its genre.  It sets itself apart with an interesting combat system that is neither active nor turn based but instead combines the two into a brilliant mixture. Characters can wield guns, blades, and sorcery to vanquish the enemy.  The main character of the story, Dyne, is an ex-military elite operative who is asked to return to service in order to help stop his twin brother from ripping apart humanity's civilization!   Along the way Dyne makes friends who join him in the fight to save everything they have ever known. This game's deep storyline can be altered through interaction with both playable and non-playable characters.

Game Brainstorm #1

Story: The hero is an ace fighter pilot who is the lone survivor after the destruction of his/her fleet.  His/her objective is to eradicate as many enemies as possible and to attempt to destroy their mothership.  The mothership is the hub of the enemy fleet and is where all of its fighters are made.  If the hero can destroy the mothership then his/her people will have a future without the threat of genocide.

Gameplay:  I would like to make this game very similar to that of Galaga or Warblade.  Basically it would be an aircraft shooter type.  The enemies would fly into the screen and it would be the job of our hero to destroy them all before progressing to the next screen.  The enemies will become progressively more difficult as each stage goes on.  Luckily our hero can collect power-ups or purchase them at the end of each stage.  Each stage will have multiple screens/parts.  I'm thinking like 8 or so and then a boss of slightly greater difficulty.   The finale will be the mothership!

Technology: I don't think it would require anything incredibly complex because games like this originally appeared at arcades and on consoles like the original Nintendo.   Maybe I could make it on Flash.

Focus:

Ragnarok is a simple aircraft shooter type that offers hours of gameplay that is starts off easy but then becomes very challenging as the game progresses.  The main character of this game is the lone survivor after their fleet was destroyed by the alien scum.  Though this game has a simple story this is game that is easily picked up but very hard to put down.  The hero's star-fighter become more powerful with every enemy it destroys so that eventually they can get revenge for all those lost to its spawn.