Sunday, December 15, 2013

Ragnarok on Unity3D final presentation

Hi everyone! This is my final version of my game for our class!  I am very proud of the product I put out considering how little I knew about game making before I took this course.  It is only a single level but I believe that the quality of it is more important than putting out many levels that are mediocre.  Here is my video presentation:

Here is the link to my web build of my game:

And here is a link to my github repo just in case anyone is interest in how I did something:

If you like my game I will continue to work on it in the future adding more levels as I get the time to tinker with it.

Monday, November 25, 2013

Unity3D Ragnarok Prototype

      Hey everyone! Sorry this is a late submission.  This is my first prototype using Unity3D and let me say that it has quite a steep learning curve.  Fortunately there is a lot of information out there just waiting to be found and modified to fit my game.  This is only a single level with a single enemy but many of the basics work such as the lives counter, scoreboard, and player and enemy boundaries.  This game still needs a lot of improvement especially in the graphics design department.  I'm open to any suggestions or help that anyone is willing to offer.  Here is the link to the game

and Here is the link to the video of me trying it out

Sunday, November 17, 2013

Multiple Player Mode Brainstorm

Ragnarok was not originally setup as single player game because our hero is the lone survivor after his/her fleet was destroyed.  But what if someone else also survived? What if multiple people survived? Well this theoretical multiple player mode would involve putting each additional player on a different axes. The first player would remain on the x-axis, the second player would fight on the y-axis, and the third player would defend his/her position from the x-y axis (the right side of the screen).  Each player would gain the ability to rotate their weapons and fire toward the Drood.  Undoubtedly with the combined fire power the Drood don't stand a chance!

Sunday, November 10, 2013

Ragnarok Prototype 3

This is the third prototype of my space-shooter Ragnarok.  In this update I added a third level that has enemies that spawn after death in a random location on the screen.  These new type of Drood can wrap around the screen and appear on the opposing side.  Also one of the enemies is carrying a damage + 1 power-up! I finally was able to fix Ragnarok's lives counter and spawn after death.  Here is the link of me playing the new prototype --->

Also if you'd like to play my prototype here is the link--->
If anyone has any suggestions or feedback I'm all ears.  Thanks!

Monday, November 4, 2013

Game Minute

     It's the year 4665 and you awaken in your fighter shaken up but not seriously hurt.  After checking to make sure you are not seriously injured you peer outside your cockpit to find that you are on a rock floating through space.  You attempt to remember how you got there but all you can remember is fighting alongside your kinsmen against the hostile Drood.  Suddenly, you snap out of your foggy haze and realize that the rock and your ship are being hit by fallen debris.  Looking closely at the rubble falling from the sky you recognize some of the serial numbers on chunks of the burning metal.  Knowing that you may be the only remaining survivor from your fleet you feel rage sweep over you.  The Drood must pay for what they have done.  Holding this idea of revenge inside you make repairs on your fighter and prepare to take on the entire Drood fleet.   Shortly after take off you encounter five of the remaining Drood fighters scouring the area for any remaining lifeforms.  They immediately fire upon you and you do not hesitate to return fire.  You weave through enemy fire and blast your way through as the Drood close in on you.  It seems as though five against one isn't fair odds for them.  They cannot keep up with your ships maneuverability.  Sure they may have landed a few shots but with only two remaining you make short work of them and continue on looking for more.  One of them drop a container containing a power-up for your ship.  You are delighted that this power-up will increase your firepower.

Saturday, October 26, 2013

Ragnarok Prototype 2.0

In this version of the game I added a few things along with a second level.  There is an opening theme that plays until the first level is started.  Now the game recognizes that when an enemy character leaves the screen on level 1 that it is game over.  Also on level 2 the enemy characters move randomly but cannot leave the screen and one of the enemies drops an HP + 1 upon death.  Here's the link to the game:

Sunday, October 13, 2013

Ragnarok Prototype

I'm using Stencyl to create my game Ragnarok.  This game is very simple but it's just a prototype.  Please feel free to try it out and give me recommendations.  Well here it is --->

Ragnarok Focus rewritten

“Ragnarok” is a simple aircraft shooter game that offers hours of gameplay that starts off easy but becomes more challenging with each passing level.  There are five levels per stage and at the end of a stage the hero must defeat a sub-boss before continuing on to the next stage.  The enemy’s movements and firing patterns are simple at first but then become increasingly complex as stages are completed.  As the game progresses the hero’s star-fighter, Ragnarok, becomes more powerful as it picks up power-ups and receives help from NPCs that our hero meets along their journey in order to destroy an ever increasingly difficult enemy.  The power-ups can increase firepower, defense or give Ragnarok a new ability for a short period of time.  The main character of the game is the lone survivor from a fleet of ships that were destroyed by hostile alien lifeforms.  These aliens called the Drood want to eradicate any life that is not their own.  Through trial and tribulation our hero must blast their way through Drood and destroy their mothership in order to get revenge and stop the production of new Drood ships.  

Monday, September 16, 2013

Game Brainstorm #3

Story: The last game I'm thinking about creating is an action-adventure game in the same genre as Dynasty Warriors.  The game takes place during the United States' Civil War.  The player can choose from one of characters in either the Union or Confederate Army.  Let's say there's 3 in each.  One being an officer, another enlisted, and the final one being from a militia. Note: these character ideas are subject to change.  Each character has their own story with different interactions and cutscenes.  The goal of course is the win the war against the opposing enemy.  I'm sure this game will have a mature rating because of its content but it will try to provide some historical accuracy (well besides the battles and outcome of the war.  I would like to capture the times).

Gameplay: In the story you will have to help strategize against your enemy as an army but you must also zoom into first/third person view to battle enemies as your chosen character.  You can pick up weapons, run, stab, and jump etc.. There will be cutscenes during important interactions and happenings.  These cutscenes will also be the product of the choices that you have made.

Technology:  This game would definitely have to be done in 3D.  Maybe I could try and use Unity or some other tool.


A Nation Divided is a real-time strategy game mixed with elements from the action adventure and role playing genres.  The game takes our player into the American Civil War, the feud that tore a young nation apart, and would ultimately be a stepping stone for emancipation.  The player can choose from one of three characters from the North and the South.  Once choosing a character and a side the player must strategize against the enemy's army as well as fight in combat down at the character level!  This game not only captures historical aspects but allows the player to make choices for their character that effect the outcome of the game and ultimately the war itself!

Game Brainstorm #2

Story:  The second game I would like to create is an RPG.   This game has a brother vs. brother theme.  The hero of the story is an ex-miltary elite operative who was removed from his position because he was a loose cannon who didn't always play by the rules.  He then is suddenly called back into action because his anarchist twin brother is trying to rip apart humanity's civilization.  It is his goal to stop him at any cost.

Gameplay:  I'd like to create a fighting system that is something like Tales of Destiny.  This fighting system is a mixture of turn-based and side scroll.  The player would be able to physically move in the fight screen to dodge attacks or block but would not be able to select an attack or use an item until their command meter is full.  I think this will make it more interactive for the player and remove some of the boring things that come with a solely turn-based system.  After the player finishes a battle they will gain experience, obtain items, and be given a chance to enhance their player(s) attributes.

Technology:  This game could possibly be 3D but I think it would be easier to make a 2D version.  Though I would really love to have some cutscenes and a beautiful landscape.

Hopefully this makes sense because I'm a little scatterbrained.


Brothers is a game unlike other role playing games in its genre.  It sets itself apart with an interesting combat system that is neither active nor turn based but instead combines the two into a brilliant mixture. Characters can wield guns, blades, and sorcery to vanquish the enemy.  The main character of the story, Dyne, is an ex-military elite operative who is asked to return to service in order to help stop his twin brother from ripping apart humanity's civilization!   Along the way Dyne makes friends who join him in the fight to save everything they have ever known. This game's deep storyline can be altered through interaction with both playable and non-playable characters.

Game Brainstorm #1

Story: The hero is an ace fighter pilot who is the lone survivor after the destruction of his/her fleet.  His/her objective is to eradicate as many enemies as possible and to attempt to destroy their mothership.  The mothership is the hub of the enemy fleet and is where all of its fighters are made.  If the hero can destroy the mothership then his/her people will have a future without the threat of genocide.

Gameplay:  I would like to make this game very similar to that of Galaga or Warblade.  Basically it would be an aircraft shooter type.  The enemies would fly into the screen and it would be the job of our hero to destroy them all before progressing to the next screen.  The enemies will become progressively more difficult as each stage goes on.  Luckily our hero can collect power-ups or purchase them at the end of each stage.  Each stage will have multiple screens/parts.  I'm thinking like 8 or so and then a boss of slightly greater difficulty.   The finale will be the mothership!

Technology: I don't think it would require anything incredibly complex because games like this originally appeared at arcades and on consoles like the original Nintendo.   Maybe I could make it on Flash.


Ragnarok is a simple aircraft shooter type that offers hours of gameplay that is starts off easy but then becomes very challenging as the game progresses.  The main character of this game is the lone survivor after their fleet was destroyed by the alien scum.  Though this game has a simple story this is game that is easily picked up but very hard to put down.  The hero's star-fighter become more powerful with every enemy it destroys so that eventually they can get revenge for all those lost to its spawn.